Cstan98 Game - Weiqi Go

https://www.cstan98.com.sg

Version4 2020.12.11



Introduction. Weiqi also known as Go chess. It is what Chinese/Japanese gameplays to build up Their strategies codes.

  1. Weiqi Go is about knowing moves & counter moves. Then step by step to control the bigger broad spaces.

  2. *It is very complex game. Try to play as simple as possible for You. To have a strategic advantage.

  3. *If You lose to Chinese/Japanese/Korean. It is no shame. They play Weiqi Go like brushing teeth. But if You lose to Others. You should buck up. They play Weiqi Go like once in Disneyland.

  4. Actually for first wave of 1000 losses. You do not do in vain. Without the first 1000 failures wars. Where is first victory?

  5. Ancient Chinese/Japanese Teaching: "if no one is able to take up Challenger. Country can be invaded." For Your info. Google Weiqi Go AI (Artifical Intelligence) stays undefeated by any human player. If We don't train harder 100/1000 times harder. Our Race wipes out soon. If no one is able to take AI (Artifical Intelligence) Challenger out. The me Cstan98 die die fight even it takes 1million+++++ rounds to take it out. Because it involves survival of Our human race. For your info. Once this AI (Artifical Intellligence) is able to defeat every lifeforms in everythings. It going to travel back in time to create life. We are going to be very confused whether it is GOD or not?

  6. For some reasons. Most players afraid You surpassing them. Or too mean/proud. So don't want to teach You. Or when everyone all try to reach higher dan. The they lose their souls.

  7. Trying to make Everyone good Weiqi Go Players. We Jedi need all the help We can get to beat satan the devil.



*Cstan98 Weiqi Go Trainings:

  1. (01) Fight = lose/win real players.

    (01-01) iPhone (PANDANET) PANDANET (Go) App.

    (???) iPhone (Yuh-Rong Chen) Simply Game Clock App.

  2. (02) Train = with iPhone AI (Artifical Intelligence).

    (???) iPhone (Smart Go) SmartGo Player App.

  3. (03) Study = as much as possible.

    (???) iPhone (Yong Yan) Go Game Joseki Dictionary HD App.

    (???) iPhone (Smart Go) Go Books App.

  4. (???) iPhone (Emmanuel Mathis) Tsumego Pro (Go Problems) App.

    (???) iPhone (Adumbration) Go Problems App.

    (???) iPhone (Smart Go) SmartGo Kifu App - Go Seigen.

    (???) iPhone (CyberKiwon) WBaduk App - Problems.



**2.0 Basic Joseki Strategies & Tactics:

**Source: iPhone (Yong Yan) Go Game Joseki Dictionary HD App.

  1. Joseki 3-3. Anti-Joseki = 4-4.

  2. Joseki 4-4. Anti-Joseki = 3-3.

  3. Joseki 4-3. Anti-Joseki = other 5-3.

  4. Joseki 5-3. Anti-Joseki = other 4-3.

  5. Anti-Joseki Extend. To live.



**3.0 Basic Joseki Strategies & Tactics:

**Source: iPhone (Smart Go) Go Books App.

***Cstan98 Fighting Experiences.

***Johanthan Hop - So You Want To Play Go - Beginner Level 1 (30-20Kyu):

***Johanthan Hop - So You Want To Play Go - Intermediate Level 2 (19-10Kyu):

***Johanthan Hop - So You Want To Play Go - Advanced Level 3 (9-1Kyu):

***Johanthan Hop - So You Want To Play Go - Expert Level 4 (1-4Dan):

***Ikuro Ishigure - (Elementary Go Series, Vol. 1) In The Beginning:

***Kiyoshi Kosugi & James Davies - (Elementary Go Series, Vol. 2) 38 Basic Josekis:

***Yilun Yang 7 Dan - Fundamental Principles Of Go:

  1. Weiqi Go Reminder Strategies = Connecting <> Cutting + Macro Strategies <> Micro Tactics.

  2. Shimari. (缔.) Corner Enclosure. Anti.

  3. Kakari. (挂.) Corner Approach. Anti.

  4. Joseki. (定石.) Fixed Stones. Anti.

  5. Tesuji. (手筋.) Fighting. Anti.

  6. Life & Death. (生死.) Critical Situation. Anti.

  7. 0 Second Fast. So enemy cannot react.

  8. (If) Advance. Block.

  9. (If) Avoid. Avoid.

  10. (If) Cut. Defend.

  11. (If) End. End.

  12. (If) Next. Answer.

  13. Capture Race - Better (Shape). More Eyes/Liberties Win.

  14. Capture Race - Bigger (Terrorities). (Cannot be invaded.)

  15. Capture Race - Kill (Group).

  16. Connect & Cut - Direct/Effective.

  17. Connect & Cut - Keep On.

  18. Connect & Cut - Kill Group. (Capture/cut connect/contact/cutting.)

  19. Invasion - Attack From Outside. (Not push from inside.)

  20. Invasion - Build Base - 2 Spaces In L3.

  21. Invasion - Build Before Attack.

  22. Invasion - Exit Plan.

  23. Invasion - From Elsewere. (Stronger attacks.)

  24. Invasion - From Weaker Group. (Sacrifice.)

  25. Invasion - Move - Play. (For territory = profit.)

  26. Invasion - Move - Seal. (For influence = moyo.)

  27. Invasion - Move - Split. (To weaken = pressure.)

  28. Invasion - Nearby Strong. (To lean on.)

  29. Invasion - Push To Thickness. (Don't use to surround/get enclose.)

  30. Joseki-Anti. Press Down Corner + Bully Edge + Extend Self.

  31. Life & Death - 2 Eyes. (False eye = taken 2 key points.)

  32. Life & Death - 2 Ways Street. (Miami.)

  33. Life & Death - Connect 2 Groups.

  34. Life & Death - Connect & Die. (All moves die.)

  35. Life & Death - Connect Under. (Fork either.)

  36. Life & Death - Ko. (Decide 1/2 eyes. Threats All Gone.)

  37. Life & Death - Ko Corner Bent 4. (Enemy placement attack. Counter throw-in ko.)

  38. Life & Death - Ko Direct. (One round.)

  39. Life & Death - Ko Multi-Step. (Other Ko.)

  40. Life & Death - Ko Sente. (Take first stone. Forced enemy ko.)

  41. Life & Death - Line 4/Clump 6. (Bent 4/rectangular 6.)

  42. Life & Death - Placement Attack. Throw in.

  43. Life & Death - Play Dead Inside. (Shortage of liberties.)

  44. Life & Death - Reduce To Kill.

  45. Life & Death - Seki. (Mutual life.)

  46. Life & Death - Sente. (Can make 2 moves a row.)

  47. Life & Death - Snapback.

  48. Life & Death - Support - 2/3 Stones Cut.

  49. Life & Death - Support - Diagonal x2. (Make use of atari.)

  50. Life & Death - Support - Knight 3. (Middle Jump 1 + Knight 1.)

  51. Life & Death - Trap At Edge.

  52. Life & Death - Under The Stones. (Sacrifice stones.)

  53. Life & Death - Walk Out Between. (Enemy jump too far.)

  54. Life & Death - Vital Point. (Of 2 Diagonals. Of Table.)

  55. Life & Death - Use Nearby. (Own strong/enemy weak.)

  56. Life & Death - Use Weakness. (Bad shapes/low liberties.)

  57. Mistake - Don't Live Groups. (Waste move attack/defend.)

  58. Mistake - Don't Cut Points. (Not too many cutting points.)

  59. Mistake - Don't Worthless Stones. (Don't capture/save.)

  60. Moyo Strategies - Moyo = Zones Of Control. (Influence to become points.)

  61. Moyo Strategies - Objective = Largest Unable To Invade Terrorities.

  62. Moyo Strategies - Border Pivot. (Between 2 moyo.)

  63. Moyo Strategies - Into Enemy Moyo. (Before too late.)

  64. Moyo Strategies - No Weak Group. (Near weakness are killing.)

  65. Moyo Strategies - Values Exchange. (Trade.)

  66. Opening - Chinese High. Straight Line. L4 left of star point. L4 left of star point. L4 star point.

  67. Opening - Chinese Mini. Straight Then Up. L3 anti-joseki. L3 diagonal right down starpoint. L4 right of starpoint.

  68. Opening - Japanese K. Triangle Up. L3 anti-joseki. L4 starpoint. L3 down of starpoint.

  69. Opening - Sanrensei. 3 star points.

  70. Positional Judgement - Global/Local Thinking.

  71. Positional Judgement - Maintain Lead.

  72. Positional Judgement - Sequences First.

  73. Rule - Bad/Good. Enemy/Own. Depend.

  74. Rule - Balance. Complex/Simple.

  75. Rule - Beginning. Middle. End.

  76. Rule - Boundaries/Fields/Frameworks/Groups.

  77. Rule - Careful How You Jump. (No waste.)

  78. Rule - Corner. Edge. Centre.

  79. Rule - Connected. Functional. No Weakness.

  80. Rule - Dame = No Profit.

  81. Rule - Don't Attach/Cut. (At living/L3/strong.)

  82. Rule - Don't Blunt Cut. (Need nearby helper stones.)

  83. Rule - Don't Broken Shape.

  84. Rule - Don't Early Invasion. (Build first.)

  85. Rule - Don't Endgame Tragedy Pass.

  86. Rule - Don't Follow Around. (Reactive.)

  87. Rule - Don't Wrong Shoulder Hits. (Don't attack L3.)

  88. Rule - Double Sente. Sente. Reverse Sente. Gote. (Sente = force. Gote = not force.)

  89. Rule - Invasion. Anti-Invasion.

  90. Rule - L2/3/4. Know.

  91. Rule - L2 Defend/L3 Extend.

  92. Rule - L3 Edge/L4 Centre.

  93. Rule - Mental/Overall Picture. (Look at both sides.)

  94. Rule - No Effects Off Board.

  95. Rule - No Need To Live/Move. (Play elsewhere.)

  96. Rule - Same Time Attack/Build/Defend.

  97. Rule - (Speed) Fast Extend.

  98. Rule - (Speed) Slow Defend.

  99. Rule - Trade Control. Large scale.

  100. Rule - Turn Cut/Liberties.

  101. Rule - Vs Influences. (Future points.)

  102. Rule - Vs Territories. (Present points.)

  103. Same time - Attack/Defend.

  104. Same time - Centre/Edge.

  105. Same time - Enemy/Self.

  106. Same time - Strong/Weak.

  107. Shape - 1/2(Iron Pillar)/3 Attachment. Anti(Shoulder Hit)/Double(Bamboo Tube). With.

  108. Shape - 1/2/3 Jump. Anti(Pincer)/Double. With.

  109. Shape - 1/2/3 Knight. Anti/Double. With.

  110. Shape - 1(Diagonal Kosumi)/2(Elephant Eye)/3(Peep). Anti/Double. With.

  111. Shape - Capping. (Blocking at 1 space edge.) Anti. Double/Triple. With.

  112. Shape - Cross Cut. (Box of doom.) With.

  113. Shape - Ladder. (Each move atari. Careful breaker.) With.

  114. Shape - Ladder Breaker. (Ambush wait for ladder.) With.

  115. Shape - Ladder Loose. (Each move not atari.) With.

  116. Shape - Net Crane. With.

  117. Shape - Net Mouth. With.

  118. Shape - Net Net. With.

  119. Shape - Net Other Net. With.

  120. Shape - Net Table. With.

  121. Shape - Atari. (Hane with tiger mouth.) Anti. Double/Triple. With.

  122. Shape - Atari-Counter. (Sacrifice a stone for outside enemy.)

  123. Shape - Atari-Double.

  124. Shape - Atari-Self. (Unable to move there.)

  125. Shape - Hane. (Remove liberty.) Anti. Double/Triple. With.

  126. Shape - Hane-Double. (Big bully.)

  127. Shape - Hane-Fill.

  128. Shape - Hane-Tiger-Mouth.

  129. Shape - Run Away. (1/2 lone jump from enemy.) Anti. Double/Triple. With.

  130. Shape - Tiger Mouth. Anti. Double/Triple. With.

  131. Shape - Tiger Mouth-Double.

  132. Shape - Shoulder Hit. (Diagonal attachment.) High/low/same = diagonal up/down/same 1 square. With.

  133. Shape - Sucker Punch. (Dead become alive.) With.

  134. Shape Bad - Death Door.

  135. Shape Bad - Elephant Eye.

  136. Shape Bad - Empty Triangle.

  137. Shape Bad - Stupid Four.

  138. Stone Development - Interesting/Reinforcements/Strategic/Useful/Vital.

  139. Stone Theory - L3- Low. Low-Anti. (Bully. Don't let centre.)

  140. Stone Theory - L4+ High. High-Anti. (Good mix high/low ratio.)

  141. Stone Theory - Cohesive strategy. (Don't downstairs/upstairs.)

  142. Stone Theory - Good Mix. (Good points to stones ratio.)

  143. Stone Theory - Wing = large extension.

  144. Stone Theory - Wings Double = 2 large extensions.

  145. Stone Theory - Reading. Every Stone Matter.

  146. Strategy - Cohesive.

  147. Strategy - Efficiency (waste enemy.)

  148. Strategy - Equilibrium Attack/Defence.

  149. Strategy - Equilibrium Heavy/Light.

  150. Strategy - Equilibrium Seasaw.

  151. Strategy - Reading - Mental Tree Diagram.

  152. Strategy - Play From Enemy/Own Strength.

  153. Strategy - Reverse (play right/left to play left/right.)

  154. Tactical - Aji. (Bad/good taste. Keshi = erase.)

  155. Tactical - Over-Concentration. (Sacrifice to make enemy inefficient.)

  156. Tactical - Probe. (Test. Response accordingly.)

  157. Tactical - Sabaki. (Lightplay guerrilla warfares.)

  158. Tesuji Fighting - Sacrifice - 1 More Stone. (Get free stuff.)

  159. Tesuji Fighting - Sacrifice - Need Stone? (Ignore.)

  160. Tesuji Fighting - Sacrifice - Want My Stone? (Bait.)

  161. *9 Stones Games. Know how to play.

  162. *Common Misktake.

  163. *Essential Shape. Know how to play standard recurring shape?

  164. *Game Review. Teacher coaching.

  165. *Joseki. Know why?

  166. *Pair Weiqi. Partner learning.

  167. *Professional Games. Learn from good Players.

  168. *Tsumego. Solve problems.



**Source: iPhone (Smart Go) Go Books App - Reading List.

***James Davies - (Elementary Go Series, Vol. 3) Tesuji:

***James Davies - (Elementary Go Series, Vol. 4) Life & Death:

***Akira Ishida & James Davies - (Elementary Go Series, Vol. 5) Attack & Defence:

***Tomoko Ogawa & James Davies - (Elementary Go Series, Vol. 6) The Endgame:

***Nagahara Yoshiaki & Richard Bozulich- (Elementary Go Series, Vol. 7) Handicap Go:



**Source: iPhone (Smart Go) Go Books App - Read.

***Yilun Yang - Fundamentals Principles Of Go:

***Richard Bozulich - (Mastering The Basics, Vol. 9) An Encyclopedia Of Go Principles:

***Ikuro Ishigure - (Elementary Go Series, Vol. 1) In The Beginning:

***James Davies - (Elementary Go Series, Vol. 2) 38 Basic Josekis:



**Weiqi Go Dan Levels:

  1. Beginner Class.

  2. 15-1 Kyu.

  3. 1-10 Dan.



**Weiqi Go Terms:

***Source: https://www.wikipedia.org .

  1. Aji( Value).

  2. Aji Keshi (味消 Ruining Self).

  3. Atari(打吃 To Eat).

  4. Board Position - (01) Centre - Origin Of Heaven (天元 Tengen).

  5. Board Position - (02) Dot - Star Point().

  6. Board Position - (03) Eye San-San 3-3 (三三).

  7. Board Position - (04) Eye Go-Go 5-5 (五五).

  8. Board Position - (05) Eye Small 3-4/4-3(小目).

  9. Board Position - (06) Eye Big 4-5/5-4(大目).

  10. Board Position - (07) Eye Large Big 4-6/6-4( 大高目 Otakamoku).

  11. Board Position - (08) Eye Outside 3-5/5-3( 目外 Mokuhazushi).

  12. Board Position - (09) Eye Outside Large 3-6/6-3 (大目外 Omokuhazushi).

  13. Dame( Neutral).

  14. Divine Move(神手 God Move).

  15. Eyes ( Liberties).

  16. Fuseki (布石 Openings).

  17. Gote(先手 initiating)& Sente(后手 Following).

  18. Hane (果过 Around).

  19. Hasami ( 2 Sides).

  20. Hayago (早玩 Quick Play).

  21. Jigo (持棋 Tied Score).

  22. Joseki(定石 Fixed Moves).

  23. Kakari (力力 Approach To Corner Move).

  24. Katat-sushi ( Shoulder Hit Diagonal Next).

  25. Kiema ( L2).

  26. Kiai( Fighting Spirit).

  27. Kikashi (利逼 Forcing Move).

  28. Ko ( Forbidden/Taking Stones).

  29. Komi ( Compensation For Second White Move).

  30. Korigatachi (凝形 Concentration).

  31. Kosumi ( L1).

  32. Liberty ( Vacant Point).

  33. Miai (见合 Same Value).

  34. Miru( To See).

  35. Saru ( Monkey Jump Reduce Enemy Territory Signifiantly).

  36. Moyo(模样 Framework).

  37. Myoushu(妙手 Brilliant Move).

  38. Nakade(中手 Inside Board).

  39. Nerai ( Follow-Up).

  40. Nidan Bane (二段开 2 Steps Cutting).

  41. Oyose (开始终盘 Early Endgame).

  42. Sabaki ( Efficient Contact/Sacrifice).

  43. Seki( Position Making Both Alive & Dead).

  44. Shape - Good Bamboo Joint (眼竹 2 Face 2 With Spaces In Between).

  45. Shape - Good Ponnuki (眼星4 Stones Diamond).

  46. Shape - Bad Dango (没眼Groups With No Eye).

  47. Shape - Bad Empty Triangle (没眼3 Stones L).

  48. Sute-ishi (舍石 Sacrifice Stone).

  49. Tenuki (手拔 Ignoring/Playing Elsewhere).

  50. Tesuji(手筋 Clever Plays).

  51. Thickness( Concentration).

  52. Yose (紧终盘 Tightening Endgame).

  53. Yosu(样子 Form).



**Cstan98 Game - Chess Topics:

Go To Cstan98 Game - Backgammon

Go To Cstan98 Game - Checkers

Go To Cstan98 Game - Chess

Go To Cstan98 Game - Chinese Chess

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Go To Cstan98 Game - Gomoku (Gobang/Renju)

Go To Cstan98 Game - Othello (Reversi)

Go To Cstan98 Game - Shogi

Go To Cstan98 Game - Weiqi Go



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