Cstan98 Game Cultivation - Risk

Cstan98 Game Cultivation - Risk

Version 2019.04.03



**Introduction. Risk is a planet earth world domination game. By Hasbro. It is what the Americans gameplays to build up Their Strategies Codes.

  1. If You want to conquer the world. Well versed is a must.

  2. Trying to make Everyone good Risk players. We Jedi need all the help We can get to beat satan the devil.



**Cstan98 Risk Trainings:

  1. (01) Fight = lose/win real players.

    (01-01) iPhone (SMG) RISK: Global Domination App. See Status at far bottom 'Official Certifications'.

  2. (02) Train = with iPhone AI (Artifical Intelligence).

    (02-01) iPhone (SMG) RISK: Global Domination App.

  3. (03) Study = as much as possible.

    (03-01) NIL.



**3.0 Basic Risk Strategies & Tactics:

  1. 0 Second Fast. So enemy cannot react.

  2. Continents. Go Straight For Australia/South America.

  3. Chokepoints. Go Straight For chokepoints.

  4. Armies 01/03/10. Beginning stage.

  5. Armies 03/10/Maximum. Mid stage.

  6. Secure/Insecure/Crossroad. Know.

  7. Step By Step. Push Out Frontiers.

  8. Natural Flow. No point planning too far. Need to re-plan anyway.

  9. Natural Piss. Don't provoke first.

  10. Calculations. Sun Zi: "General know everythings."

  11. Defence Only. Let enemies attack each other. Conserve armies.

  12. Depend. Desperate times call for desperate measures. There are times for anythings.

  13. 60 Seconds. Complete Your round in 60 seconds. Simplify operations.

  14. Reserve - Armies. At least 3 in each country. Because 3 possible to take out 20+ enemy.

  15. Reserve - Risk Cards. Only change at 5 cards. For confirmed turn change.

  16. 50%-50%. 50% Attack + 50% Defend. 50% Plan + 50% No Plan.

  17. Path Of Least Resistance.

  18. Bases - Keep Decrease Enemy. (Continents/terrorities.)

  19. Bases - Keep Increase Own. (Continents/terrorities.)

  20. NLP Database - Dice - Attacker 3 To Defender 2.

  21. NLP Database - Dice - Attacker Highest To Defender Highest.

  22. NLP Database - Dice - Defender Same Win.

  23. NLP Database - Player Style - Predict.

  24. NLP Database - Player Turn - Who Next.

  25. NLP Database - Reinforcement - Cards - Infantry/Calvary/Artillery x14, Wild x2

  26. NLP Database - Reinforcement - Cards Fixed - Infantry4-Calvary6-Artillery8-All10.

  27. NLP Database - Reinforcement - Cards Progressive - 4-6-8-10-12-15-20-25-.....

  28. NLP Database - Reinforcement - Continents - 5-4-5-4-7-3.

  29. NLP Database - Reinforcement - Terrorities - Divide By 3. (No fraction.)

  30. To Enemy Not Threat. So enemies leave You alone. To conserve armies.

  31. To Enemy Have Value. So enemies don't attack you.

  32. Same Armies. As strongest enemy.

  33. See Stroke Return Stroke. Follow enemy path back.

  34. Strategy - Attack Biggest Threats.

  35. Strategy - Remove All Big Threats.

  36. Strategy - 1 Front At 1 Time.

  37. Strategy - 2-6 Steps Invasion.

  38. Strategy - 3 Troops Enough To Defend From 18.

  39. Risk Card - Exchange When More At 5.

  40. Risk Card - Increase One. (Every turn.)

  41. Risk Card - Increase Many. (Kill enemies.)

  42. Diplomacy - Don't Ally. The everyone wants to kill Panda. (There can only be One.)

  43. Diplomacy - Let Enemies Don't Take You Seriously.

  44. Value = Add>Expand.

  45. Value = Defend>Attack.

  46. Value = Gain>Cost.

  47. Value = Safe>Risk.

  48. Move Troop1 - Deploy Multiple. (Consistent system.)

  49. Move Troop2 - Invasion Paths Multiple. (Consistent system.)

  50. Move Troop3 - Fortify Once. (Consistent system.)

  51. Reinforce - Build Up. (Before attacks.)

  52. Reinforce - Build To Divide. (Divert enemies deployments.)

  53. Reinforce - Counter/Notice Enemy.

  54. Reinforce - Time To Time. (Deterence.)

  55. Attack - Always Attack. (More advantage dices probabilities.)

  56. Attack - Attack Recuperate Attack. (Rest enough.)

  57. Attack - Attack Then Return. (Gain more & more terrorities.)

  58. Attack - Don't Attack First. (Let enemies first mistakes.)

  59. Attack - Don't Invite Attack/Piss. (Let enemies attack/piss each others.)

  60. Secure - If Able Hold. Secure. (Continents.)

  61. Secure - If Unable Hold. Don't Secure. (Continents.)

  62. Form - Logistics Lines.

  63. Form - Let Enemies Break/Buffer/Connect/Cut/Deter/Divide/Kill/Piss/Reduce Enemies. (Force them to.)

  64. Strategy - Eliminate All threats.

  65. Strategy - Reduce. (Frontlines/Players.)

  66. Strategy - Remember Everyone Want To Kill Panda.

  67. Strategy - SAF (Sissy Armed Forces) Attack Doctrine = 3 To 1 Ratio.

  68. Strategy - Same Time (Attack/Defend + Decrease/Increase).

  69. Strategy - Strongest Attack Strongest.

  70. Strategy - Those Who Attack Wrongly Get Kill.

  71. Strategy - Play It Safe. (Step by step.)



**Cstan98 Game Certifications Status:

Official Certifications



**Cstan98 Game Cultivation - Boards Topics:

Go To Cstan98 Game Cultivation - Battleship

Go To Cstan98 Game Cultivation - Mastermind

Go To Cstan98 Game Cultivation - Risk



Go To Cstan98 Game Cultivation Section

Go To https://www.cstan98.com.sg Homepage



**Cstan98 Official Topics:

Serious Cultivators To Memorize

Offical Accountings

Offical Certifications

Official Life Goals Reports

Official Photos

Privacy Policy

Spending Plans

Standard Email Replies

Terms Of Service

Sitemap