Objective is to game all. You can knock out enemies into prison. Double your positions mean cannot be knocked out.

Trying to make Everyone good Backgammon Players. We Jedi need all the help We can get to beat satan the devil.

### (01) Fight = lose to train/study hard.

(01-01) iPhone (Come2Play) Backgammon Live PvP Game App.

### (02) Train = with iPhone AI (Artifical Intelligence).

(02-01) NIL.

### (03) Study = as much as possible.

Memorize.

### Reminder Strategies = Enemy(Attack) + Own(Defend) + Permutations.

### Keep Blocking.

### Keep Hitting.

### Logic - Fussy. (Changing + Combining.)

### Move - Bait. (Always tempt.)

### Move - Depend. (Attack/Balance/Defence.)

### Move - Kick/Not Kick. (Depend own home doubled.)

### Move - One Step Closer.

### Move - Step By Step Move Up. (Abandon no use anymore seeds.)

### Move - Strategies. (See above.)

### Move - Time To Leave. (Not too late.)

### Dice - Double Probabilies. (one beside another = dice + dice+1 to become doubled.)

### Dice - Permutations. (Difficult/easy for enemy/self.)

### Dice - Possibilities. (Less/more probable of attack/defence. See above.)

### Dice - Probabilities - Candlesticking. (many seeds at 1 point. Waste of dices chances.)

### Dice - Sequences. (Less/more probable of attack/defence. See above.)

### Doubling Once 75% Of Winning. (Force enemy to lose 25% odd.)

### Doubling Don't. If going to gammon.

### Rule. 70% Doubled Blocked Home is more priority.

### Rule. 15% escape from enemy home sector 4.

### Rule. 15% escape from enemy sector 3.

### Value - Doubled. (More value when doubled. Enemy/Own.)

### Value - Doubled Reserves. (Extra seeds from bases. Enemy/Own.)

### Value - Escaped Leave. (More value when not trapped. Enemy/Own.)

### Value - Home. (More value when at home base. Enemy/Own.)

### Value - Risk. (Defensive/Taking. Minimize risk takings to miniumum)

### Value - Waste. (Bottleneck waste enemy. Trapped at bar/home/no good move/no move.)

Below are my own Cstan98 study notes. Not mean to replace actual course.

### Strategy - 0 Second Fast. So enemy cannot react.

#### Strategy - Back. (Many anchor at enemy home.)

#### Strategy - Blitz. (All out attacks.)

### Strategy - Copycat. (To learn new moves.)

### Strategy - Desperate. (Call for extreme measures.)

### Strategy - Doubled - Many. (As many doubled as possible.)

### Strategy - Doubled - Prime. (Trap enemy at own home.)

### Strategy - Doubled - Prison. (Keep enemy bar.)

#### Strategy - Hold. (Defensive anchor at enemy home.)

#### Strategy - Know What Enemy Doing. (Counter-balance strategies.)

### Strategy - Luck. (Be very virginity.)

### Strategy - Luck. (Be very virginity.)

#### Strategy - Prime. (4 connected square in row.)

#### Strategy - Run. (Towards home as fast.)

Below are my own Cstan98 study notes. Not mean to replace actual course.

### 1 Rolling. Chance = 1/6 + 1/6.

### 2 points from prison. Chance = 2/6 + 2/6.

### Many seeds near points. Chance = more chances to hit. Own/Enemy.

### Openings = Split 24 Or 13.

### Probability Rolling Any Number = 11/36.

### Probability Rolling Additional Sum 2 = 1/36. Therefore = 12/36.

### Probability Rolling Additional Sum 3 = 2/36. Therefore = 13/36.

### Probability Rolling Additional Sum 4 = 3/36. Therefore = 14/36.

### Probability Rolling Additional Sum 5 = 4/36. Therefore = 15/36.

### Probability Rolling Additional Sum 6 = 5/36. Therefore = 16/36.

### Probability Rolling Additional Sum 7 = 6/36. Therefore = 6/36.

### Probability Rolling Additional Sum 8 = 5/36. Therefore = 5/36.

### Probability Rolling Additional Sum 9 = 4/36. Therefore = 4/36.

### Probability Rolling Additional Sum 10 = 3/36. Therefore = 3/36.

### Probability Rolling Additional Sum 11 = 2/36. Therefore = 2/36.

### Probability Rolling Additional Sum 12 = 1/36. Therefore = 1/36.

### Probability Rolling Additional Sum (1x4) 4 = 1/36. Therefore = 16/36.

### Probability Rolling Additional Sum (2x4) 8 = 1/36. Therefore = 6/36.

### Probability Rolling Additional Sum (3x4) 12 = 1/36. Therefore = 2/36.

### Probability Rolling Additional Sum (4x4) 16 = 1/36. Therefore = 1/36.

### Probability Rolling Additional Sum (5x4) 20 = 1/36. Therefore = 1/36.

### Probability Rolling Additional Sum (6x4) 24 = 1/36. Therefore = 1/36.

### Probability Rolling Total Eg 2 = 11/36 + 1/36.